C++, Game

How to Fix Expected Unqualified ID in My iOS Card Game

How to Fix Expected Unqualified ID in My iOS Card Game

I’m currently building an iOS card game app using Objective-C++, and I ran into a rather frustrating issue that took me a while to diagnose. The error was vague at first, but with some digging, testing, and cleanup, I finally got to the bottom of it. I’m writing this blog post to explain the issue in plain language, how I fixed it, and some extra functionality I added along the way.

The Error

Error Message

error: expected unqualified-id
_LIBCPP_BEGIN_NAMESPACE_STD

This message came out of nowhere when I tried to include the following line in Pack.hpp:

#include <array>

Everything had been working fine earlier, so it was both surprising and frustrating. After digging into the error logs, I saw that the problem originated from the C++ standard library header <array>, which was included in Pack.hpp. So what was the real issue?

What’s Happening?

This isn’t a bug in <array> it’s a conflict between Objective-C++ and the C++ standard library. Specifically, it’s often caused by importing Objective-C system headers (like #import <Foundation/Foundation.h> or #import <UIKit/UIKit.h>) before or within C++ headers. These headers define macros and symbols that mess with the STL includes.

In my case, some Objective-C headers must have crept into my Card.hpp or Pack.hpp files or were indirectly included by them and that interfered with <array>.

The Fix

To resolve this, I carefully reviewed all headers and did the following:

Replaced old-style C headers:

#include <stdio.h>   // ❌ old-style; risky in C++

with:

#include <cstdio>    //  safe in C++

Cleaned out Objective-C imports:

  • Removed any direct or indirect Objective-C headers from .hpp files.
  • Ensured that headers like Foundation/Foundation.h or UIKit/UIKit.h are only ever included in .mm files.

Update Clean and Functional Code

Card.hpp

#ifndef Card_hpp
#define Card_hpp

#include <iostream>
#include <string>
#include <cstdio>

class Card {
public:
static constexpr const char* const RANKS[] = {
"Two", "Three", "Four", "Five", "Six", "Seven", "Eight",
"Nine", "Ten", "Jack", "Queen", "King", "Ace"
};
static constexpr const char* const SUITS[] = {
"Spades", "Hearts", "Clubs", "Diamonds"
};

Card();
Card(const std::string& rank_in, const std::string& suit_in);

std::string get_rank() const;
std::string get_suit() const;
bool is_face() const;

private:
std::string rank;
std::string suit;
};

bool operator<(const Card& lhs, const Card& rhs);
bool operator>(const Card& lhs, const Card& rhs);
bool operator==(const Card& lhs, const Card& rhs);
bool operator!=(const Card& lhs, const Card& rhs);

std::string Suit_next(const std::string& suit);
std::ostream& operator<<(std::ostream& os, const Card& card);

#endif

Pack.hpp

#ifndef Pack_hpp
#define Pack_hpp

#include "Card.hpp"
#include <array>
#include <string>

class Pack {
public:
Pack();
void shuffle();
Card deal_card();

private:
static const int PACK_SIZE = 312;
std::array<Card, PACK_SIZE> cards;
int next;
};

#endif

Additional Practice Functionality

Once the error was resolved, I added some features to improve gameplay mechanics and test the card-dealing logic.

Pack.cpp – Shuffle and Deal Logic:

#include "Pack.hpp"
#include <random>
#include <algorithm>

Pack::Pack() : next(0) {
// For testing, just cycle through some dummy cards
int suitIndex = 0, rankIndex = 0;
for (int i = 0; i < PACK_SIZE; ++i) {
cards[i] = Card(Card::RANKS[rankIndex], Card::SUITS[suitIndex]);
rankIndex = (rankIndex + 1) % 13;
if (rankIndex == 0) suitIndex = (suitIndex + 1) % 4;
}
}

void Pack::shuffle() {
std::random_device rd;
std::mt19937 g(rd());
std::shuffle(cards.begin(), cards.end(), g);
next = 0;
}

Card Pack::deal_card() {
if (next < PACK_SIZE) {
return cards[next++];
}
throw std::out_of_range("No more cards to deal.");
}

Suggested Next Exercises:

Here are some enhancements I’m planning to work on next to level up this card engine:

  • Implement reset_pack() to reshuffle and reset.
  • Track dealt card statistics (e.g., how many Queens have been dealt).
  • Write unit tests for card comparison.
  • Implement basic AI logic to simulate a computer opponent.
  • Add jokers or support multiple decks with flexible rules.

Final Thought

This error really threw me off because it came from such an innocuous place #include <array> and the message didn’t give much away. But the real issue was rooted in mixing Objective-C headers with C++ STL, something that’s especially sensitive when using Objective C++.

Lesson learned: Keep Objective-C and C++ code strictly separated unless you’re inside .mm files, and be super cautious with standard library includes. Clean header hygiene goes a long way when working in a hybrid project like this.

Sneed Cody

About Sneed Cody

Versatile Game Developer specializing in creating captivating 2D and 3D games using Unity and Unreal Engine. With a passion for turning concepts into immersive gaming experiences, I bring expertise in both realms, offering seamless Unity 2D development, Unreal 3D magic, and everything in between. From innovative mechanics to stunning visuals, let's collaborate to bring your gaming visions to reality.

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