Has anyone else tried implementing Amazon’s GameCircle into their Kindle Fire app lately well, I did and let me tell you, it didn’t go as smoothly as I’d hoped.
When I was integrating GameCircle to enable leaderboards in my game, I got stuck at the initialization stage. The SDK refused to connect, throwing a CANNOT_BIND
error. If you’re facing the same, let me walk you through what happened, what it means, how I fixed it, and how I improved the integration with extra functionality.
The First Code I Use
Here’s the basic setup I initially used inside my onCreate()
method:
EnumSet<AmazonGamesFeature> myGameFeatures = EnumSet.of(AmazonGamesFeature.Leaderboards);
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AmazonGamesClient.initialize(getApplication(), new AmazonGamesCallback() {
@Override
public void onServiceReady() {
// Successfully connected
}
@Override
public void onServiceNotReady(AmazonGamesStatus reason) {
switch (reason) {
case CANNOT_BIND:
Log.d(Globals.sApplicationName, "onCreate: CANNOT_BIND");
break;
case CANNOT_AUTHORIZE:
Log.d(Globals.sApplicationName, "onCreate: CANNOT_AUTHORIZE");
break;
case NOT_AUTHORIZED:
Log.d(Globals.sApplicationName, "onCreate: NOT_AUTHORIZED");
break;
case NOT_AUTHENTICATED:
Log.d(Globals.sApplicationName, "onCreate: NOT_AUTHENTICATED");
break;
}
}
}, myGameFeatures);
}
But when I ran this code on my Kindle Fire device, I got these logs:
E/AGC_ServiceProxy: Amazon Games Service is not available
D/AGC_ServiceProxy: Changing Status from: INITIALIZING to: CANNOT_BIND
E/GC_AmazonGamesClient: Failed to enable softkey button:
android.content.pm.PackageManager$NameNotFoundException: com.amazon.ags.app
What Does the CANNOT_BIND Error
The key part of the error is this:
NameNotFoundException: com.amazon.ags.app
The Amazon Games service (GameCircle) is not installed on the device, or it’s not properly accessible.
GameCircle depends on a separate system app (com.amazon.ags.app
) that must be present for the SDK to work. If it’s not there, the SDK tries to bind to a service that doesn’t exist and you get hit with CANNOT_BIND
.
How I Solve It
Check If Amazon Games Is Installed
The first thing I did was check whether the Amazon Games app was installed on my device. It wasn’t.
Prompt the User to Install Amazon Games
So I added a prompt that opens the Amazon Appstore to the GameCircle install page if it’s missing.
Updated Code with Fix and Extra Feature
I refactored my code to handle the missing service gracefully and offer more functionality once GameCircle connects.
private void initGameCircle() {
EnumSet<AmazonGamesFeature> features = EnumSet.of(AmazonGamesFeature.Leaderboards);
AmazonGamesClient.initialize(getApplication(), new AmazonGamesCallback() {
@Override
public void onServiceReady() {
Log.d("GameInit", "Amazon GameCircle is ready.");
Toast.makeText(getApplicationContext(), "GameCircle connected!", Toast.LENGTH_SHORT).show();
fetchPlayerAlias(); // extra functionality
}
@Override
public void onServiceNotReady(AmazonGamesStatus reason) {
switch (reason) {
case CANNOT_BIND:
Log.e("GameInit", "CANNOT_BIND: Can't connect to GameCircle service.");
Toast.makeText(getApplicationContext(), "Amazon Games not found. Please install it.", Toast.LENGTH_LONG).show();
redirectToAmazonGamesApp();
break;
case CANNOT_AUTHORIZE:
Log.e("GameInit", "CANNOT_AUTHORIZE: Could not authorize user.");
break;
case NOT_AUTHORIZED:
Log.e("GameInit", "NOT_AUTHORIZED: App is not authorized.");
break;
case NOT_AUTHENTICATED:
Log.e("GameInit", "NOT_AUTHENTICATED: User is not authenticated.");
break;
}
}
}, features);
}
private void redirectToAmazonGamesApp() {
try {
Intent intent = new Intent(Intent.ACTION_VIEW, Uri.parse("amzn://apps/android?p=com.amazon.ags.app"));
startActivity(intent);
} catch (ActivityNotFoundException e) {
Intent webIntent = new Intent(Intent.ACTION_VIEW, Uri.parse("https://www.amazon.com/gp/mas/dl/android?p=com.amazon.ags.app"));
startActivity(webIntent);
}
}
Bonus Practice Feature I Added
Check if GameCircle is Available
boolean isAvailable = AmazonGamesClient.isServiceAvailable();
Log.d("GameInit", "GameCircle Available: " + isAvailable);
Display Player Alias
private void fetchPlayerAlias() {
AmazonGamesClient.getPlayerClient().getLocalPlayer().setListener(player -> {
Log.d("GameInit", "Logged in as: " + player.getAlias());
});
}
Submit a Leaderboard Score
public void submitScore(long score) {
AmazonGamesClient.getLeaderboardsClient().submitScore("leaderboard_id", score);
}
Final Thoughts
So, was it frustrating at first absolutely theCANNOT_BIND
error is cryptic and doesn’t explain that the Amazon Games app is required. But once I diagnosed the issue, built a fallback, and added a few cool features like displaying the player’s alias and submitting scores it turned into a polished GameCircle integration I’m proud of.