FSIBlog stands for Future Stack Innovations Blog, a free resource Initiative by Programmatic LLC.
Sneed Cody
Versatile Game Developer specializing in creating captivating 2D and 3D games using Unity and Unreal Engine. With a passion for turning concepts into immersive gaming experiences, I bring expertise in both realms, offering seamless Unity 2D development, Unreal 3D magic, and everything in between. From innovative mechanics to stunning visuals, let's collaborate to bring your gaming visions to reality.
49 Posts
How Do I Fix a Display Video Game Using the C
I recently took on a small C programming project to better understand structures, function pointers, and how to manipulate and display data efficiently. The...
How To Fix Crash Games On Any Android Phone
I launched my first mobile games on the Google Play Store over two years ago. Built with GameMaker Studio 1.4, it ran smoothly on...
How Did I Fix Xcode Looking for an iOS 8.1 Dylib in My C++ Game Build?
When I was building my C++ iOS game project in Xcode, I decided to enable Address Sanitizer (ASan) and Undefined Behavior Sanitizer (UBSan) to...
How to Fix Expected Unqualified ID in My iOS Card Game
I'm currently building an iOS card game app using Objective-C++, and I ran into a rather frustrating issue that took me a while to...
How I Fix a Android Google Play Game Services and LibGDX
Recently, I published a mobile game built using LibGDX to the Google Play Console. Naturally, the next step was to integrate Google Play Games...
